> For the complete documentation index, see [llms.txt](https://nightbeam.gitbook.io/rpg-attribute-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nightbeam.gitbook.io/rpg-attribute-system/welcome.md).

# Welcome

A lightweight RPG-style system that scales player attributes based on level.

<figure><img src="https://3984023980-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fxsy329lUN8MidAhzRsQW%2Fuploads%2FBEhZ76h5bOlObc5UwDyi%2Fbanner.png?alt=media&amp;token=a23db5a6-fc8d-4675-a3bd-a62c7999ade6" alt=""><figcaption></figcaption></figure>

### **What This Mod Does**

RPG Attribute System enhances gameplay by giving players **dynamic stats** that grow as they level up:

* Health
* Damage
* Defense
* Speed
* Stamina
* Custom attributes

All attributes scale automatically. No point systems, no manual upgrades — fully automatic progression.

***

### **Key Highlights**

* Custom attribute engine (not vanilla-based)
* Configurable scaling formulas
* UI overlays for stat preview
* Reworked items like **Scroll of Rebirth**
* Optimized for servers and modpacks
* Works on Forge & NeoForge
* Supports Minecraft **1.16.5 → 1.21.5**

***

### **Before You Begin**

You will need:

* **NeoForge or Forge**
* **JAUML Library**
* A supported Minecraft version

Installation instructions are available in the sidebar.

***

### **Useful Links**

* Discord: <https://discord.gg/TJc3CxR4jK>
* GitHub: <https://github.com/MeherBenSalem>
* CurseForge: <https://www.curseforge.com/members/nightbeamstudio/projects>
* Modrinth: <https://modrinth.com/organization/nightbeam>

***

### **Support Development**

If you'd like to support updates and future content:

[Ko-fi: NightBeam Studio](https://ko-fi.com/nightbeamstudio)
